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Finalists and winners of the GECCO-2010 Competitions:
Evolutionary Art Competition
Finalists
GalaBoids, by Alain Lioret, Université Paris VIII, France.
Picbreeder, by Jimmy Secretan, Nicholas Beato, David B. D’Ambrosio, Adelein Rodriguez, Adam Campbell, Jeremiah T. Folsom-Kovarik, and Kenneth O. Stanley.
NEAT Drummer, by Amy K. Hoover and Kenneth O. Stanley, University of Central Florida, USA.
Evolving Assemblages, by Fernando Graça and Penousal Machado, Universidade de Coimbra, Portugal.
Winner
Evolving Assemblages, by Fernando Graça and Penousal Machado, Universidade de Coimbra, Portugal. For details on that submission, see: http://evolving-assemblages.dei.uc.pt.
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GPUs for Genetic and Evolutionary Computation
Submissions
GPU-based Parallel Hybrid Genetic Algorithms, The Van Luong, Nouredine Melab, El-Ghazali Talbi.
Speeding up the BioHEL evolutionary learning system using GPGPUs, María A. Franco, Natalio Krasnogor, Jaume Bacardit.
High Performance Parallel Disease Detection: an Artificial Immune System for GPUs, Nicholas A. Sinnott-Armstrong , Delaney Granizo-Mackenzie, Jason H. Moore.
Computational Fluid Dynamics on GPUS for Genetic Programming Fitness Evaluation, Jason Normore, Simon Harding, Wolfgang Banzhaf.
Winner
High Performance Parallel Disease Detection: an Artificial Immune System for GPUs, Nicholas A. Sinnott-Armstrong , Delaney Granizo-Mackenzie, Jason H. Moore.
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2010 Simulated Racing Car Championship
Submissions
AUTOPIA, E. Onieva, Consejo Superior de Investigaciones Científicas, Madrid.
J. Muñoz, Carlos III University of Madrid.
S. Pohl, M. Preuss, J. Quadflieg and T. Delbrügger, TU Dortmund.
Joseph Alton, University of Birmingham.
Winner
AUTOPIA, E. Onieva, Consejo Superior de Investigaciones Científicas, Madrid.
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GECCO-2010 Demolition Derby
No submission received. |
Human-Competitive Competition (HUMIES) Winners
Bronze Medal
Michael Schmidt and Hod Lipson
Solving Iterated Functions Using Genetic Programming
Thomas Bäck et al.
Optimizing Medical Image Analysis Systems
Silver Medal
Marc Schoenauer et al.
An Evolutionary Metaheuristic for Domain-Independent Satisficing Planning
Gold Medal
Natalio Krasnogor et al.
Evolutionary Design of Energy Functions for Protein Structure Prediction
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COMPETITIONS:
Evolutionary Art Competition
This competition invites conference participants to demonstrate that genetic and evolutionary
computation can be applied to create impressive and provocative works of art. The competition
will identify the best work, be it an image, a sculpture, a music score, a video, an interactive
online experience, or a system that exhibits some form of independent creativity.
Entry Submission
Entrants must submit: (1) a brief artistic statement illustrating the concept, (2) a short paper
describing the technical details, and (3) a set of multimedia files to illustrate the result of the
evolutionary process. Artists can either submit five still images, or a video of up to 5 minutes, or
a sound file of up to 5 minutes. All submissions should be sent to 
by June 18, 2010.
Evaluation
The submissions will be evaluated by a jury of researchers from the evolutionary computation
and the technological arts communities, who will evaluate the submissions on the following
criteria: originality (50 %), technical quality (30 %), and relevance to evolutionary art and the
goals of the competition (20 %).
Presentation
Finalists selected by the jury will be invited to present their submission at the competition
session, held during the GECCO conference. The winner of the competition will be announced
at the SIGEVO meeting ceremony, on July 11, 2010.
IJART Special Issue
Best submissions to the competition will be invited to propose a paper on their artwork for a special issue in the International Journal of Arts and Technology (IJART).
Important Dates
Submission deadline: June 18, 2010
Conference: July 7-11, 2010
Journal paper submission (on invitation): November 1, 2010
Expected issue: September 2011
Evaluation Committee
Bruce Damer, Contact Consortium and Biota.org
Simon Penny, UC Irvine
Craig Reynolds, Sony Computer Entertainment (US R&D)
Hiroko Sayama, Binghamton University
Karl Sims
Osher Yadgar, SRI International
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GPUs for Genetic and Evolutionary Computation
Organizers
Simon Harding, Memorial University of Newfoundland, Canada
David Luebke, NVIDIA
Pier Luca Lanzi, Politecnico di Milano
Edmondo Orlotti, NVIDIA
Antonino Tumeo, Pacific Northwest National Laboratory, USA
Call:
PDF
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We are pleased to announce the official start of the GPU competition of GECCO-2010 with the
publication of the competition rules and the scoring system.
The Goal
This competition focuses on the applications of genetic and evolutionary computation that can
maximally exploit the parallelism provided by low-cost consumer graphical cards. The
competition will award the best applications both in terms of degree of parallelism obtained, in
terms of overall speed-up, and in terms of programming style.
Rules and Regulations
Entrants must submit (1) the application sources with the instructions to compile it and (2) a two
page description of the application. Submissions will be reviewed by a committee of
researchers from the evolutionary computation community and from industry. Each reviewer
will score the submission according to 12 criteria concerning the submitted algorithm, the
speed-up it achieves, and its impact on the evolutionary computation community. The total
score will be obtained as the weighted sum of the 12 separate scores.
Submissions should be mailed to no later than June 23, 2009. The final scores will be announced during GECCO.
Important Dates
Submission deadline: June 23rd 2010
Conference: July 7th-11th 2010
Scoring
Submissions will be reviewed by a panel of researchers from the evolutionary computation
community and from industry who will score each submission according to the following criteria.
Algorithm (50% of the total score)
Novelty |
10% |
Does the algorithm exploit the GPU in a novel way?
(e.g., not just for fitness evaluation?) |
Efficiency |
10% |
Does the algorithm efficiently use the GPU? |
GPU-side |
10% |
How much of the algorithm is implemented GPU side? |
Elegance |
5% |
Is the algorithm simple, easy to understand? |
Portability |
5% |
Is the code parameterized for different GPU architectures and/or across vendors? |
Suitability |
10% |
Does it use features of the GPU architecture logically and to the advantage of the program? |
Speed (20% of the total score)
Speedup |
10% |
How much is the speed up compared to a well coded CPU version? |
Resources |
5% |
What is the resource utilization?
(Ideally a program should use the 100% of the GPU). |
Scalability |
5% |
Will it scale? E.g. to new hardware, multiple GPUs, GPUs with fewer/more processors? |
Evolutionary Computation (30% of the total score)
Utility |
10% |
Do the results benefit the EC/GA/GP community? |
Practicality |
10% |
Were the results practically obtainable without GPU acceleration? |
Science |
10% |
Is the system used to generate better quality science?
For example, increasing statistical significance, increasing coverage of test cases or demonstrating greater generalization. |
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2010 Simulated Car Racing Championship
Organizers
Daniele Loiacono (Politecnico di Milano)
Luigi Cardamone (Politecnico di Milano)
Martin V. Butz (University of Würzburg)
Pier Luca Lanzi (Politecnico di Milano)
Call:
PDF
swf
We are pleased to announce the start of the 2010 Simulated Car Racing Championship, an event
joining three simulated car racing competitions held at:
ACM GECCO-2010, Portland (USA), July 7th - 11th
IEEE WCCI-2010, Barcelona (Spain), July 18th - July 23rd
IEEE CIG-2010, Copenhagen (Denmark), August 18th - August 21st
The Goal
The goal of the championship is to design a controller for a racing car that will compete on a set
of unknown tracks first alone (against the clock) and then against other drivers. The controllers
perceive the racing environment through a number of sensors that describe the relevant
features of the car surroundings, of the car state, and the game state.The controller can perform
the typical driving actions (clutch, changing gear, accelerate, break, steering the wheel, etc.)
New Features
The 2010 Championship introduces several innovations in comparison with the 2009 edition:
the range of the proximity sensors have been increased from 100m to 200m
the position of the range finders can be customized by users
new focus sensor provides accurate sensing of the road ahead
noise is introduced to range and proximity sensors
drivers now control the clutch
a new warm-up stage allows drivers to learn about track properties before the qualifying
Previous competitors can enter the competition with only small additional effort since the 2010
APIs are very similar to the ones used for the 2009 edition.
Rules and Regulations
TThe championship consists of nine races on nine different tracks divided into three legs, one for
each conference, involving three Grand Prix competitions each. Teams will be allowed to submit
a different driver to each leg. Each Grand Prix consists of three stages: the warm-up, the
qualifying, and the race.
During the warm-up, drivers race alone to collect useful information about the tracks and tune
their behaviors. During the qualifying, drivers races alone on the tracks; the eight fastest drivers
participate in the main race. The main event consists of eight three lap races on each of the
three tracks. At the end of each race, the drivers are scored using the F1 system. The driver
performing the fastest lap in the race will get two additional points. The driver completing the
race with the smallest amount of damage will also get two extra points.
As in the previous edition, the tracks used in each leg are unknown to the competitors.
Championship Legs
Each leg will focus on a specific track type and will involve a dierent number of laps:
American Leg (GECCO-2010), three motor speedways and 50 laps.
Formula Leg (WCCI-2010), three technical (F1-like) tracks and 15 laps.
Dusty Leg (CIG-2010), three dirt tracks (non-asphalt streches and bumps) and 25 laps.
Important Dates
American Leg (GECCO-2010): |
Submission deadline June 27th 2010
Conference: July 7th-11th 2010 |
Formula Leg (WCCI-2010): |
Submission deadline: July 7th 2010
Conference: July 18th-23rd 2010 |
Dusty Leg (CIG-2010): |
Submission deadline: August 8th 2010
Conference: August 18th-21st 2010 |
Competition Software
The competition software, including servers for Linux & Windows, and C++ and Java clients, can
be downloaded from the competition webpage: http://cig.dei.polimi.it/
For inquiries send an email to 
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2010 GECCO-2010 Demolition Derby
Organizers
Martin V. Butz (University of Würzburg
Matthias J. Linhardt (University of Würzburg)
Daniele Loiacono (Politecnico di Milano)
Luigi Cardamone (Politecnico di Milano)
Pier Luca Lanzi (Politecnico di Milano)
Call:
PDF
swf
We are pleased to announce the GECCO-2010 Demolition Derby Competition.
The Goal
The goal of Demolition Derby is simple: wreck all opponent cars by crashing into them without
getting wrecked yourself.
To provide spectacular and entertaining non-stop action, Demolition Derby takes place on a
very small circular track (surface: asphalt, length: 640m, width: 90m, number of laps: 1000) and
includes special changes in comparison to the regular racing competition:
1. The range of the 36 opponent sensors has been increased to 300m.
2. Cars do not take any damage when colliding with walls.
3. Cars do not take any damage in the front when colliding with each other.
4. Cars do take the doubled amount of damage in the rear when colliding with each other.
5. The last car standing is declared winner of the match.
All racing controllers participating in Demolition Derby have to qualify for the final showdown
match by competing with each other in preliminary 1-vs-1-matches. The best eight controllers
then fight each other at the same time in the final match. The last car standing in the final match
is declared Winner of the GECCO-2010 Demolition Derby Competition.
Rules and Regulations
The competition is split into two phases: the preliminary 1-vs-1-matches and the final
all-vs-all-match of the best eight controllers.
In the preliminary 1-vs-1-matches, every controller drives against every other controller, one at
a time. After each match, the car with less damage is declared winner and earns one point. The
sum of points earned in all 1-vs-1-matches determines a controller's ranking. Each match has a
maximum duration of 15.000 ingame timesteps (5min simulated time).
The best eight controllers according to this ranking compete with each other in the final
all-vs-all-match. All eight controllers are placed on the track at the same time and, therefore, have
to deal with multiple opponents at once. Every time a car gets wrecked, the damage of all other
cars is reset to zero.
Winner is the last car standing in the final match, ranking of the other seven cars is determined by
the sequence of retirement.
Important Dates
There will be two Demolition Derby competitions, one at GECCO-2010 (Genetic and Evolutionary
Computation Conference) and another at CIG-2010 (Symposium on Computational Intelligence
and Games):
GECCO-2010 |
Submission deadline: June 27th 2010
Conference: July 7th-11th 2010 |
CIG-2010 |
Submission deadline: August 8th 2010
Conference: August 18th-21st 2010 |
Competition Software
More information on rules, procedure, and submission dates please are available at the oficial
Demolition Derby website:
http://www.coboslab.psychologie.uni-wuerzburg.de/competitions/
For inquiries send an email to 
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Human-Competitive Results: 7th Annual HUMIES Awards
Oral presentations: Friday 9 July, 10:40-12:20, Salon D.
Awards presentation: 8:30-10:10, Oregon Ballroom
Prizes Totaling $10,000 to be Awarded
Award prizes are sponsored by Third Millennium On-Line Products Inc.
Techniques of genetic and evolutionary computation are being increasingly applied to difficult real-world problems?often yielding results that are not merely interesting and impressive, but competitive with the work of creative and inventive humans.
Starting at the Genetic and Evolutionary Computation Conference
(GECCO) in 2004, prizes were awarded for human-competitive results that had been produced by some form of genetic and evolutionary computation in the previous year.
Humie finalists will give short oral presentations about human-competitive results that they have produced by any form of genetic and evolutionary computation (e.g., genetic algorithms, genetic programming, evolution strategies, evolutionary programming, learning classifier systems, grammatical evolution, etc.).
Cash prizes of $5,000 (gold), $3,000 (silver), and bronze (either one prize of $2,000 or two prizes of $1,000) will be awarded for the best entries that satisfy the criteria for human-competitiveness.
The judging committee includes:
Wolfgang Banzhaf (Treasurer of SIGEVO)
Erik Goodman (Member, SIGEVO Executive Committee) John R. Koza (Vice Chair of SIGEVO) Darrell Whitley (Chair of SIGEVO) Riccardo Poli (Member, SIGEVO Executive Committee)
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